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typedef struct SDTFriction | SDTFriction |
| | Opaque data structure representing the internal state of a friction interactor.
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typedef struct SDTFriction | SDTFriction |
| | Opaque data structure representing the internal state of a friction interactor.
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| SDTInteractor * | SDTFriction_new () |
| | Object constructor. More...
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void | SDTFriction_free (SDTInteractor *x) |
| | Object destructor. param[in] Pointer to a SDTInteractor instance, configured for the friction case.
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| void | SDTFriction_setNormalForce (SDTInteractor *x, double f) |
| | Sets the perpendicular force (pressure) applied to the two sliding resonators. More...
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| void | SDTFriction_setStribeckVelocity (SDTInteractor *x, double f) |
| | Sets the Stribeck velocity. More...
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| void | SDTFriction_setStaticCoefficient (SDTInteractor *x, double f) |
| | Sets the static friction coefficient. More...
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| void | SDTFriction_setDynamicCoefficient (SDTInteractor *x, double f) |
| | Sets the dynamic friction coefficient. More...
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| void | SDTFriction_setBreakAway (SDTInteractor *x, double f) |
| | Sets the break away coefficient. More...
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| void | SDTFriction_setStiffness (SDTInteractor *x, double f) |
| | Sets the contact stiffness. More...
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| void | SDTFriction_setDissipation (SDTInteractor *x, double f) |
| | Sets the dissipation coefficient. More...
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| void | SDTFriction_setViscosity (SDTInteractor *x, double f) |
| | Sets the contact viscosity. More...
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| void | SDTFriction_setNoisiness (SDTInteractor *x, double f) |
| | Sets the surface roughness. More...
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Elasto-plastic friction model, computing friction force from the relative velocity between the two contact points. The resulting force is the sum of four components: an elastic term, an internal dissipation term, a viscosity term, and finally a random term representing noise related to the surface roughness.
More subtle phenomena, such as pre-sliding behavior (gradual increase of the friction force for very small displacements), are simulated by the "plastic" part of the algorithm and parametrized by several other values, such as static/dynamic friction coefficients, break-away and Stribeck velocity, and so on.
These phenomena are mostly related to the transients and are worth being modeled despite the added complexity of the algorithm because of their importance for a realistic simulation of friction sounds.
Object constructor.
- Returns
- Pointer to a SDTInteractor instance, configured for the friction case
Sets the break away coefficient.
- Parameters
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| [in] | f | Break away coefficient, positive scalar |
Sets the dissipation coefficient.
- Parameters
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| [in] | f | Dissipation coefficient, positive scalar |
| void SDTFriction_setDynamicCoefficient |
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SDTInteractor * |
x, |
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double |
f |
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Sets the dynamic friction coefficient.
- Parameters
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| [in] | f | Dynamic friction coefficient [0,1]. Should be less than the static friction coefficient |
Sets the surface roughness.
- Parameters
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| [in] | f | Surface roughness, positive scalar |
Sets the perpendicular force (pressure) applied to the two sliding resonators.
- Parameters
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| void SDTFriction_setStaticCoefficient |
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SDTInteractor * |
x, |
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double |
f |
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Sets the static friction coefficient.
- Parameters
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| [in] | f | Static friction coefficient [0,1] |
Sets the contact stiffness.
- Parameters
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| [in] | f | Contact stiffness, positive scalar |
| void SDTFriction_setStribeckVelocity |
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SDTInteractor * |
x, |
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double |
f |
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Sets the Stribeck velocity.
- Parameters
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| [in] | f | Stribeck velocity, in m/s |
Sets the contact viscosity.
- Parameters
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| [in] | f | Contact viscosity, positive scalar |