The Sound Design Toolkit (SDT) is an open-source (GPLv2) software package suitable for research and education in Sonic Interaction Design (SID), as well as in musical contexts.

The SDT consists of a library of ecologically-founded (e.g. physics-based) sound synthesis algorithms, available as externals and patches for Max and Pure Data. A front-end GUI gives access to on-the-fly polyphonic allocation of sound models, advanced control mapping (e.g. for easy control with external devices), preset management, audio mixing, etc.

The SDT provides a designerly environment, computationally affordable for real-time applications on ordinary hardware, to facilitate the coupling of sound models with physical objects.

The SDT algorithms have been implemented according to three main points:

  1. auditory perceptual relevance;
  2. cartoonification, i.e. a simplification and exaggeration of the underlying physics in order to increase both computational efficiency and perceptual clarity;
  3. parametric temporal control, which ensures appropriate, natural and expressive articulations of sonic processes.

Example applications

Paper vessel

The GameLunch

Feet into Place

Augmented moka

Downloads

Acknowledgement and Authors

The SDT has been developed with the contribution of the following EU-projects:

The SDT has been coded and/or designed through the years by the following people (in alphabetical order):

Federico Avanzini, Stefano Baldan, Nicola Bernardini, Gianpaolo Borin, Carlo Drioli, Stefano Delle Monache, Delphine Devallez, Federico Fontana, Laura Ottaviani, Stefano Papetti, Pietro Polotti, Matthias Rath, Davide Rocchesso, Stefania Serafin

Contacts

singintime [at] gmail [dot] com
stefano [dot] papetti [at] zhdk [dot] ch
sdellemonache [at] iuav [dot] it